The Gorreven Papers — 14 of 23

Derek T. Jones

Release 2

Section 13 - Commandant Velchny

Commandant Velchny is a guard in Velchny's office. The printed name of Velchny is "[if Velchny is dead]the late [end if]Commandant Velchny". Velchny can be occupied, alerted, or in pursuit. Velchny is occupied. Velchny can be wounded, recovering, or healthy. Velchny is healthy.

After going to Velchny's office when Velchny is alive and Velchny is healthy and Velchny is not in pursuit for the first time:

if the player is not wearing the uniform:

say "Before you have the door open even halfway, you can see that Velchny already knows who you are. 'You are somewhat more resourceful than I had expected,' he admits, pointing the barrel of his huge hand-held cannon at your head. 'Unfortunately for you, this now makes you much more of a liability than an asset. Goodbye, my foolish little spy.' And with that, the cannon in his hand roars your death knell.";

end the story finally;

otherwise:

say "Velchny is sitting at his desk and glances up, annoyed. 'How many times,' he begins, 'must I tell you drooling Neanderthal peons to knock before[unicode ellipsis]' His eyes focus on your face. 'You[unicode em dash]you[unicode em dash]' he chokes, groping for his weapon.";

set pronouns from Velchny;

now Velchny is alerted.

Instead of examining Velchny:

if Velchny is dead:

say "You see nothing special about the late Commandant Velchny. Death, indeed, is the great equalizer.";

otherwise if Velchny is wounded:

say "He is lying on the floor, his muscles still clenched in suspiciously vital tension.";

otherwise:

say "Velchny's furious glare burns into you. [run paragraph on]"

Every turn when Velchny is alive:

if Velchny is alerted:

now Velchny is in pursuit;

otherwise if Velchny is not occupied:

if Velchny's office is unvisited and the office door is closed:

say "You hear the creak of the commandant's door. [run paragraph on]";

now the office door is open;

if the location of Velchny is not the location of the player:

if Velchny is healthy:

say "You hear the thudding of the commandant's boots. [run paragraph on]";

otherwise if Velchny is recovering:

say "You hear a shuffling noise. [run paragraph on]";

move Velchny to the location of the player;

if Velchny is wounded:

now Velchny is recovering;

otherwise if Velchny is in pursuit and the player can see Velchny:

if Velchny is not healthy:

say "Suddenly you hear Velchny laughing softly, his voice choked with blood. 'Do you think I am so weak as that?' he asks. 'Foolish decadent American! Now you are going to die.' You hear the roar of his hand-held cannon; it is your death knell.";

otherwise:

say "Commandant Velchny levels his massive revolver at you. 'You've made yourself worthless, spy!' he snarls, and shoots you multiple times through the heart.";

end the story finally;

Carry out shooting Velchny:

decrease the shot count of the pistol by one;

if Velchny is healthy:

say "He isn't ready and you are; you shoot him through the upper right part of his chest. He spins around, clutching the wound, and then falls to his knees. 'Though you kill me, spy,' he manages, 'you'll never get[unicode ellipsis]the Gorreven Papers!' But his eyes flicker toward the filing cabinet. He groans once more and then crashes to the ground. His fingers still seem to twitch.";

now Velchny is wounded;

now Velchny is alerted; [but not in hot pursuit]

otherwise if Velchny is alive:

say "Just for insurance, you plug him again, this time with a bit more accuracy: directly through the heart. He utters one final scream of despair, convulses, and lies still. You wait patiently for all signs of life to cease before you are satisfied that he is dead.";

now Velchny is occupied;

now Velchny is dead;

stop the action.