I enjoy text-based adventure games. Even though I loved Myst, Riven, The Space Bar, Zork Nemesis, and others, there’s something (perhaps nostalgic) about the natural-language-like interface of a text adventure that keeps me coming back. In the early ’90s I wrote an adventure creation language, Archetype, and some games you can play in it.
I rewrote one of my Archetype adventures, The Gorreven Papers, in the Inform 7 language. Follow the link above and you can play it directly within your browser (Firefox recommended) or download the story file and a player.
My first Mac was a Macintosh Performa, running MacOS 7.6. (It is
long since gone.) Unlike modern Mac OS X, which is built on Unix,
has a Terminal and for which a wide variety of scripting languages
are available, back in MacOS 7.6, AppleScript was the only
out-of-the-box way to script anything. It was weird, required a
special Script Editor, but I liked its ambition. I also liked the
degree to which its syntax resembled an adventure game! Apple
had created a language that tried to resemble a natural language to
the greatest degree possible. Whether this is a success is a
matter of debate. (The result is more readable than writable, in my
opinion.) Here’s a collection
of fairly useful AppleScripts that I used to run daily on that